Saturday, September 19, 2009

Beta test

Finally, I have something to show:
This is early testing, plus the beam won't quite look like that in the next version.


Thursday, August 27, 2009

some more results

AlexR has finally posted a debug engine on the official forums and it's looking great! All that has been added is morphball, springball, running, standing, and jumping (the sprites for jumping has not been put in yet though) this also includes transitioning sprites as well. the only problems with it is the running is a bit weird, but this can be easily fixed.
I have gotten to work on a new tile set for the area in the beginning which now has a name; SR388, section CH020. It isn't a huge area, but there are different looking places in this place and that includes: the main area, the chozo ruins area, and the sewer-like area. the save machine-thing will sort of be the same as the one in Metroid 2: Return Of Samus, they will almost look the same too. these save devices only appear in the beginning though, and will be replaced by different looking ones after section CH020. and yes, the save machine sprite has been completed. Section CH020's tilesets, background, and map combined is about 45% complete... The tileset separate is about 40%, map is 100%, and the backgrounds are about 20%. (don't ask me where I came up with the overall percentage... I just made something up real quick. if you want an accurate suggestion, use a calculator or something.) once I have all that stuff out of the way, we can test it but that won't be the end of it... then there is the matter of working on the cutscenes and stuff. Ronny14 is head of that area, so he will be working on those. but still, that is not the end of it as we are in need of pixelart of section CH020 for the cutscene as well. I mostly work on small things, not huge pixel art, so I won't be able to do it unfortunately. so section CH020 will be made probably last if we do not find a pixel artist of sorts beforehand. so this is just a heads up that we are a bit active again.

EDIT: we are also in need of composers, so if any composers are willing to help out then your welcomed in!
anyways, the reason I added this edit was because there is a new engine, it is better than before but the speed and gravity are off still... don't worry, they will be fixed.
I have decided that the sewers area is not going to be on section CH020 sadly, but there will be another sewers area if you don't remember... the boorango sewers on planet xion will still be there.
I have just about finished some tiles for section CH020 and I'll hint something... they look very similar if not almost exactly like atbigelow's MTR (Metroid Two Remake), here is a video of his chozo ruins:
the only similarities to his is: doors (if he allows me to do so) pallet, and the tileset. this doesn't include the cool columns with the chozo holding on to them, the plants, and the save station.


Monday, August 17, 2009

better and better...

editing the story once more, what do you guys think?

Original story: samus goes to the GF vessel and meets up with the GF guy (whom I have named "commander hardy." btw she has not had a mission since B.S.L, almost a year.) Hardy wants samus to investigate strange dimensional occurrences in the ionic-X galaxy (name still in work) and returns her varia suit and morphball for this exploration. she gets sent to the galaxy and there is the beginning of it.

the new plan for the story is a bit different, this time the GF are not as nice about the destruction of B.S.L, and are watching her every move.

Samus is being watched constantly through a system in her visor that the GF installed after they took all of her abilities. they took every piece of equipment off samus except for her suit, power grip, and power beam, adding a type of camera in her visor so they could "monitor" what she was doing and where she was and stuff (with the suit on. they also left her_her hunter gunship and Adam too). samus had to agree to let the federation take her abilities otherwise she will be marked a criminal and wanted all over the place, constantly being hunted by the federation and space pirates alike. same results if she gets the "camera" system out of her visor. commander hardy requests that samus goes to a chunk of planet SR388 (while acting a bit... different, making samus suspicious) which survived somehow and investigate the area to make sure nothing is left and destroy it. she finds two chozo statues which are required to move ahead: Morphball and varia suit while fighting a number of new and old enemies. she reaches a room with a timer in it, it was meant to blow up this area of SR388 (still planning this out) and somehow on the way back to her ship the camera turns off right after she does this, marking her as a criminal. commander hardy contacts her while samus is in the ship, telling her and asking her stuff. samus says she was unaware that the camera was disabled, and he, hardy himself, put her on this mission. Hardy denies this, saying he has not made contact with her for about a year. she destroyed the last part of SR388 and the last inhabitants, they were part of a secret field test and asks how samus finds it. hardy closes the conversation, with an odd message: "run! the Galactic federation are coming after you! get out before they capture you!" this leaves samus puzzled as "hardy" puts a location on her map that is not in GF controlled galaxy. the ionic-x galaxy. the last of SR388 is destroyed so she goes to the ionic-x galaxy to escape and thats where the beginning part of it ends.

so, I think the newer one is better. what do you guys think? there is plenty of room to make it a WHOLE lot better. and we need to fix the name of the galaxy... the "ionic-x" galaxy to something a bit more... better. AlexR is being lazy so nothing much on the engine yet (when the time comes, I am sure he will get to work on it.) and this "other hardy" is a surprise, no one could possibly guess who it is. Tirane 12 will now be a bit bigger, this time having a overworld and inner core area. Darudane also has a new area as well, an abandon ship (much like wrecked ship) added because I describe darudane as a sort of ship graveyard area. the last battle of ridley has been changed to make it more epic and challenging, certainly it will be liked.
now, if AlexR can get started (which he has but isnt working on it much) I can show some of the new things and stuff. we are also making some custom planets for the planet selection screen, the old ones were placeholders and the new one will look a lot better. an old foe will also be added, some more bosses are being worked on (concept and ideas) and such. though I dont have much to show, these are all just ideas and stuff still under development. it seems sometimes its a good thing when an engine isnt being worked on much. AlexR will be working on samus and her upgrade workings, doors, subscreen, injury from enemies, minimap, map, ship, and stuff like that. after he is done programming that, we can truly get started. be expecting it soon!


Tuesday, July 14, 2009

a name? and NCFC 2009.

M5F still needs a name, Me and my friends have been planning it out but nothing really works, so now I have to turn to you guys. I have a newer updated demo in the works now with a team, also, people who are good with cut scenes (yay!) I will put the demo all the way up to the first boss, and some new tiles are being worked on for Karikardas, and the B.S.L frigate. the demo wont hold the intro though, you start game play immediately. Now... we have decided the official colors of the game for the screw attack item behind the title (like how metroid fusion is purple, metroid prime is red, etc...) it will be yellow with a tint of green in it, so we have that covered, just not the name. If anyone can give a great name, credit will be given of course and we will have a screenshot of something up soon.

EDIT: Next demo has been announced! and boy, you guys wont want to miss it. The NCFC is coming up this fall and I really want to enter M5F for it, so with AlexR's programming help, I think this fangame will be taken to the next level. I really want this fangame to look its best and spiffiest for the NCFC so dont worry, it will be and we will make sure of that. The demo will be played up untill you get to the room where the first boss is even, you all are going to love it... it will even feature some custom enemies and such too.

EDIT: Some themes of the game, that means the name should center around most of these:
Mystery, scheme, allies, voluminous, surprise, unexpected, plot, darkness, and chain.


Wednesday, June 24, 2009

Sorry for the hold-up

finally have a very good engine thanks to programmer AlexR, expect to be seeing something soon. on the bright side... I have a demo, a demo that isn't M5F, but instead for a project called FSMR (First Super Metroid Remake) that I have helped worked on since it's early days, and it is also an example of the new demo because AlexR also programed that engine: ... leid=71732
I am sure you guys will recognize the room.
1: turns on or off spazer
2: turns on or off ice
3: turns on or off wave
4: turns on or off plasma
5: turns on or off charge
SHIFT: Enables use of missiles, super missiles, and power bombs (at the moment)
Z: Jump
X: Shoot/ drop bombs
C: Aim diagonal up
V: Aim diagonal down
ENTER: subscreen
Down Arrow Key: in morphball, press down to enter Spider Ball
Charge multi ball: when your beam is charged, go into morphball to drop multiple bombs.

and I thinks thats all =D also, DON'T GO NEAR DOORS! the reason is; if you go through it, you will fall out of the screen because doors have not yet been programed. those are there for a placeholder.
right now I am planning an proper intro scene and finishing up the story. any questions about the new engine post them here.


Sunday, May 17, 2009


I am postponing the project till June, schools getting tough, what can I say? I have been working on some stuff, but I cannot do much with how cramped the schedule is. I am working on making it better when I can (which is rarely) so when it comes back, it will be great.


Tuesday, April 7, 2009


are you all ready? then click this link!
it is V.1.0 of the demo! if you have not read this but played the game... none of you will get it. there is no point in the game as of now, it is just scenery. think about that for a second... if this is v.1.0... then there has to be a next version! and in that next version if there are upgrades... if you explore the area now, you will practically know where most upgrades and pick-ups are. this demo is the "universal" demo of M5f, meaning it will keep on overlapping the next in future update, like samus stacking beams. I also included a nice surprise, showing recolored suits (the pallet is better!) and not to make it too boring from the next, there may be extra challenges, or an added level. unfortunately, this did not get as far as I wanted it to. there were going to be enemies, but they slowed down the game in most places (some areas are still pretty laggy) Items were going to be in it... but I don't know how to properly code upgrades just yet (still learning) so in the next demo, hopefully these will be there. right now it's 5:25 AM, so I spent a lot of time actually preparing this (though, it doesn't seem like it) I am sorry it did not come out as much as all you out there were probably anticipating, but I feel I was holding it back too much AND there is a lot of problems with it (it still works though... you won't notice them) PROGRESS ON GAME project "scan" is now being introduced to M5F community (won't reveal). the starting point of the game has changed. instead of the B.S.L transportation vessel it is now a dense, foggy jungle... then the vessel. it is undecided if actual Metroids will be in the game yet... and a number of other things that still need reasonable answers. oh! and for those who do not understand why samus can only stay in her morphball form in the demo, she is jammed in that form. there should be an upgrade later that can unjam her. it takes place on the side of a mountain.
hope you have fun! and if you find any glitches not found in the "read me" please post them up. I am determined to fix them.

EDIT: read the "read me" that comes with the demo before you post anything.


Wednesday, March 25, 2009

some news

sorry for the huge wait, but the DEMO!... will be released in the following week if octohunter (the person who programmed the upgrades) gives me the codes for them in that time frame. in other news, I have been touching up on the story and really thinking about it, things will now change like karikardas will be like Bryyo in a way from metroid prime 3, having a reddish sky with clouds while raining, the ionic-X cluster isn't fully wild anymore, karikardas is at the very edge of federation controlled galaxy so karikardas will be having a little bit of federation activity... but not too much. sadane on the other hand is under space pirate control and the federation won't go on that planet because it is unstable and could meltdown at anytime. Tirane12 will not have any GF but there will be this one meet-up with a spacepirate leader whom holds some of samus's old weapons like power bombs (explained in game) there will also be a space pirate ship that gets around much like samus does in her own ship. darudane I am still thinking about, though I have an idea about it, but I won't share it =) and Xion I haven gotten to. oh! I just remembered you guys haven't seen beta xion:

yeah, everything that you guys have seen (besides actual in-game stuff) is beta. now, demo stuffs... well no boss, I decided to save that, though the boss room will still be there. I tried to add some enemies, but they glitched up the game, so I am still working on them (getting closer to fixing them though so that's basically the update today =) now, post your ideas.


Saturday, February 14, 2009

demo update and game update

I have an update for both the demo, and the actual game. the demo:
well, a friend I was helping out with sprites for his project (FSMR) is helping me out with programming. he's got bombs and missile bombs implanted, boostball is in development, so stay tuned for that, I have been working on the overall area, the whole area has been implanted, and is mostly decorated, I have added the ship which is the same fusion ship from the mockups, but I have changed it to make it float like super metroids or metroid 2's (so no leg-things). and I have been working with samus a bit.
game progress:
I lost the original file *sniffle sniffle* but it wasn't as great as the demo's anyways, so I made a new one, starting with the B.S.L frigate. I also am working on karikardas too. not much implanted yet cuz I lost the original, but don't worry, It'll catch up fast.
expect screenies soon!
EDIT: I am showing some new screenshots of the demo, showing more of the area, the ship, and stuff like that. the whole level area layout is done! now I need to code a few enemies, a boss (which will be pretty difficult) and add the items and sticky ball, power bomb, and fix the wallball abilities.


Sunday, February 1, 2009

here comes the demo!

the demo is coming along faster than I expected. I am very fast at tile decorating so that may be it
:/ but anyways here are some official screen shots of the demo! it is still a WIP, and the setting has changed. you will still be in caves, but it will be on a side of a mountain and on the other side it will be night (as promised) and the boss will be an official boss in the actual game, the boss of tirane 12 (planet of ice) and it will be a puzzle guardian which it won't in the final version. rundas45, candy man criminal, Halloween cloud, and zurginator will be making this boss (I alone could not sprite it, thats how difficult it is to make it.) now, the thing that everyone likes to see... real screenshots, not mockups, not beta, but actual screenshots of parts of the actual demo (samus is the only thing beta though =P I need to change her to fusion suit still.)

the first image is the room you start in (you can recognize these rooms in the last screenshot)
the second is me wallballing off the wall, the third shows a morphball pipe, fourth is a chozo statue, fith is another pipe with some different looking caves below, sixth is the different caves, seventh is another chozo statue and me wallballing again, and last is how a fully charged boostball will look like and the fences that can only be destroyed by missile bombs. now post away! anything need changing? comments? a suggestion? then like I said, post away!
also, credit will now be given (cuz I have officially decided to use those area tiles) tango311 for all the tiles, miles07 for the chozo statue, and octohunter for the boostball.
EDIT: I missed someone... and ronny14 for the walljumping function.


Monday, January 26, 2009

looong times...

sorry for all the long times in between post... I am just working on so many things; school, spriting for different projects, shopping frenzy's, taking care of my cat, etc... but anyways, the demo has been moved up and I have a good idea for it. It will take place in just some rocky caverns, you will begin in your morphball state and you will realize you cannot get out. you only have bombs when you begin. the main thing of the game is that samus has been jammed in her morphball state, and at the end of the demo there will be an item that will unjam her. there will be some new items and some familiar items for the morphball, I'll make a list:
bomb- samus's default morphball weapon. can be used to propel her into the air and break morphball bomb blocks.
springball- allows samus to jump in morphball form.
powerbomb- a much more powerful version of the bomb, which circled a big area and destroys power bomb blocks.
missilebomb- a bomb that will roll across the ground or air in whichever direction you choose and will blow up when it comes in contact with a solid object or enemy.
wallball- a special upgrade that allows you to walljump. use the same method as if you were wall jumping in biped form. it will skid across the wall before jumping.
boostball- allows the morphball to move faster and can also be used to ram enemies. use it to also destroy boost ball blocks.
repair cell- this is the item you gain for killing the boss (not telling who or what it is heh) repairs the suit so that you can get unjamed and an indication to the end of the game.
I'll tell ya all that it will be a puzzle boss though... you will have to use most of your arsenal to beat it. I might make a way that you will use your fixed suit to get to your ship and then end the game... but who knows :/

any suggestions? comments? then post them! I have not started this demo yet, I will be working on it tomorrow or the day after tomorrow or so. it will be fully decorated and take place in the fusion suit showing it will be the first official demo, so uhh yeah... as for the real project... I am still working with the maps which I won't show you (don't want to ruin it) and I am working on on sprites for the boss of the ice place which is hard as heck and working on the sprites for Octohunter's FSMR (I am the official spriter... it's quite awesome, you should take a look) so uhh... yeah... I will be posting some screen shots when I have at least 30% of the awesomeness worked on. so I will have an update a lot more sooner than usually, sorry if it was taking too long, but be patient... this game is still in development and is relatively new.

EDIT: I know what everyone wants; screen shots. here is me testing out side scrolling, and this is what type of caves it will take place in:


  © Blogger templates The Professional Template by 2008

Back to TOP