some more results
AlexR has finally posted a debug engine on the official forums and it's looking great! All that has been added is morphball, springball, running, standing, and jumping (the sprites for jumping has not been put in yet though) this also includes transitioning sprites as well. the only problems with it is the running is a bit weird, but this can be easily fixed.
I have gotten to work on a new tile set for the area in the beginning which now has a name; SR388, section CH020. It isn't a huge area, but there are different looking places in this place and that includes: the main area, the chozo ruins area, and the sewer-like area. the save machine-thing will sort of be the same as the one in Metroid 2: Return Of Samus, they will almost look the same too. these save devices only appear in the beginning though, and will be replaced by different looking ones after section CH020. and yes, the save machine sprite has been completed. Section CH020's tilesets, background, and map combined is about 45% complete... The tileset separate is about 40%, map is 100%, and the backgrounds are about 20%. (don't ask me where I came up with the overall percentage... I just made something up real quick. if you want an accurate suggestion, use a calculator or something.) once I have all that stuff out of the way, we can test it but that won't be the end of it... then there is the matter of working on the cutscenes and stuff. Ronny14 is head of that area, so he will be working on those. but still, that is not the end of it as we are in need of pixelart of section CH020 for the cutscene as well. I mostly work on small things, not huge pixel art, so I won't be able to do it unfortunately. so section CH020 will be made probably last if we do not find a pixel artist of sorts beforehand. so this is just a heads up that we are a bit active again.
EDIT: we are also in need of composers, so if any composers are willing to help out then your welcomed in!
anyways, the reason I added this edit was because there is a new engine, it is better than before but the speed and gravity are off still... don't worry, they will be fixed.
I have decided that the sewers area is not going to be on section CH020 sadly, but there will be another sewers area if you don't remember... the boorango sewers on planet xion will still be there.
I have just about finished some tiles for section CH020 and I'll hint something... they look very similar if not almost exactly like atbigelow's MTR (Metroid Two Remake), here is a video of his chozo ruins: http://www.youtube.com/watch?v=R9e-cuflCYg
the only similarities to his is: doors (if he allows me to do so) pallet, and the tileset. this doesn't include the cool columns with the chozo holding on to them, the plants, and the save station.
1 comments:
sound good. good job man this proyect is great :P.
Im exciting for playing this game soon,
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