Saturday, February 14, 2009

demo update and game update

I have an update for both the demo, and the actual game. the demo:
well, a friend I was helping out with sprites for his project (FSMR) is helping me out with programming. he's got bombs and missile bombs implanted, boostball is in development, so stay tuned for that, I have been working on the overall area, the whole area has been implanted, and is mostly decorated, I have added the ship which is the same fusion ship from the mockups, but I have changed it to make it float like super metroids or metroid 2's (so no leg-things). and I have been working with samus a bit.
game progress:
I lost the original file *sniffle sniffle* but it wasn't as great as the demo's anyways, so I made a new one, starting with the B.S.L frigate. I also am working on karikardas too. not much implanted yet cuz I lost the original, but don't worry, It'll catch up fast.
expect screenies soon!
EDIT: I am showing some new screenshots of the demo, showing more of the area, the ship, and stuff like that. the whole level area layout is done! now I need to code a few enemies, a boss (which will be pretty difficult) and add the items and sticky ball, power bomb, and fix the wallball abilities.

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Sunday, February 1, 2009

here comes the demo!

the demo is coming along faster than I expected. I am very fast at tile decorating so that may be it
:/ but anyways here are some official screen shots of the demo! it is still a WIP, and the setting has changed. you will still be in caves, but it will be on a side of a mountain and on the other side it will be night (as promised) and the boss will be an official boss in the actual game, the boss of tirane 12 (planet of ice) and it will be a puzzle guardian which it won't in the final version. rundas45, candy man criminal, Halloween cloud, and zurginator will be making this boss (I alone could not sprite it, thats how difficult it is to make it.) now, the thing that everyone likes to see... real screenshots, not mockups, not beta, but actual screenshots of parts of the actual demo (samus is the only thing beta though =P I need to change her to fusion suit still.)

the first image is the room you start in (you can recognize these rooms in the last screenshot)
the second is me wallballing off the wall, the third shows a morphball pipe, fourth is a chozo statue, fith is another pipe with some different looking caves below, sixth is the different caves, seventh is another chozo statue and me wallballing again, and last is how a fully charged boostball will look like and the fences that can only be destroyed by missile bombs. now post away! anything need changing? comments? a suggestion? then like I said, post away!
also, credit will now be given (cuz I have officially decided to use those area tiles) tango311 for all the tiles, miles07 for the chozo statue, and octohunter for the boostball.
EDIT: I missed someone... and ronny14 for the walljumping function.

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Monday, January 26, 2009

looong times...

sorry for all the long times in between post... I am just working on so many things; school, spriting for different projects, shopping frenzy's, taking care of my cat, etc... but anyways, the demo has been moved up and I have a good idea for it. It will take place in just some rocky caverns, you will begin in your morphball state and you will realize you cannot get out. you only have bombs when you begin. the main thing of the game is that samus has been jammed in her morphball state, and at the end of the demo there will be an item that will unjam her. there will be some new items and some familiar items for the morphball, I'll make a list:
bomb- samus's default morphball weapon. can be used to propel her into the air and break morphball bomb blocks.
springball- allows samus to jump in morphball form.
powerbomb- a much more powerful version of the bomb, which circled a big area and destroys power bomb blocks.
missilebomb- a bomb that will roll across the ground or air in whichever direction you choose and will blow up when it comes in contact with a solid object or enemy.
wallball- a special upgrade that allows you to walljump. use the same method as if you were wall jumping in biped form. it will skid across the wall before jumping.
boostball- allows the morphball to move faster and can also be used to ram enemies. use it to also destroy boost ball blocks.
repair cell- this is the item you gain for killing the boss (not telling who or what it is heh) repairs the suit so that you can get unjamed and an indication to the end of the game.
I'll tell ya all that it will be a puzzle boss though... you will have to use most of your arsenal to beat it. I might make a way that you will use your fixed suit to get to your ship and then end the game... but who knows :/

any suggestions? comments? then post them! I have not started this demo yet, I will be working on it tomorrow or the day after tomorrow or so. it will be fully decorated and take place in the fusion suit showing it will be the first official demo, so uhh yeah... as for the real project... I am still working with the maps which I won't show you (don't want to ruin it) and I am working on on sprites for the boss of the ice place which is hard as heck and working on the sprites for Octohunter's FSMR (I am the official spriter... it's quite awesome, you should take a look) so uhh... yeah... I will be posting some screen shots when I have at least 30% of the awesomeness worked on. so I will have an update a lot more sooner than usually, sorry if it was taking too long, but be patient... this game is still in development and is relatively new.

EDIT: I know what everyone wants; screen shots. here is me testing out side scrolling, and this is what type of caves it will take place in:

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Thursday, December 25, 2008

postponed, but back!

I was caught up at my friends house for about a week or so, but anyways I am working with movement and beams, jumping is okay but slow, moving is about right, I added the power beam but it goes a bit fast, It won't be in the fusion suit... but in the final version I will add it instead. while working with this suit it will be in any demo I decide to add, once when I get enemies running and growling and grunting, I should have a demo ready. It will take place at night, one room (I am still working on side scrolling) but what should happen in that one room?
edit- chrismas already?! I almost forgot! so, Merry Christmas!, Feliz Navidad!, Meri Kurisumasen!, etc...

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Tuesday, November 25, 2008

Xion

okay, now... this is the last planet, but not the last area (the B.S.L ship is the last) and it's the ruins of the great isane race. not much has been done, I have been tinkering around fixing glitches a little bit... and I am working on making one of the custom bosses. *SPOILER ALERT!!!* read this only if you want to know something about the space pirates.
Ridley is back again as the space pirate leader, he will make his appearance first on sadane, the pirates fortress, being injured from samus flees the battle, sets meltdown on fortress, and sends space pirates to attack samus's ship. he will returned almost healed on tirane 12, when samus has to find an energy cell for her ship (which was damaged by the space pirates). ridley returns taking the energy cell and you have to do a ground battle with him (too tired to move wings). flees again after that battle. then makes his last and final stand at Xion, killing the suspicious federation troopers stationed there. he finally dies there by samus of course.
I am opening a new blog also, another project I am working on... zelda related. so If you like zelda... you'll like this! -quick edit here, if you were expecting a picture of Xion... It isn't uploading for some reason... isn't really a big file either, so I'll add it later when my computer isn't so screwy =P

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Friday, November 21, 2008

some excess stuff


here is darudane, I tried to upload a big map of the galaxy, but it didn't work :( . I am a beginner programmer (first time using game maker) so far I can jump in morphball form, and move around. I am currently trying to add spider ball into GM, I'll update on game maker stuffs later. also, the thermal visor is going to be different from super metroid's X-ray scope, it fills the whole screen, and samus can move around. there are also 3 more areas I have not mentioned, sub-areas. 2 for karikardas, 1 for Xion. there is also a sub-area in between the 2 sub-areas in karikardas. I have screenies for them, I'll post em later though. the two sub-areas for karikardas are: Aki, and marrhai. the shortcut area in between is the middle passage, the one on xion is the boorango sewers... dark and creepy too. here is the thermal visor colors example:

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Tuesday, November 11, 2008

story


I am just going to add the story, but not the whole thing. so, here it goes...
Samus owed the federation much. after the destruction of B.S.L and her defiance against the federation, she owed a lot. so the federation took all of her abilities away so they can research it and regain what was lost. it was months till the next mission came in. the federation wanted her to come to HQ for a special meeting. samus did as she was told, she went to the navigation room while samus and the federation guy from fusion talked. he had a special mission in hand in a far unknown galaxy... only known as the Ionic-x galaxy (no, It has nothing to do with the X). which consisted of 4 planets and one moon. karikardas, the moon (car-e-car-daz) sadane, planet of flame (saw-daw-neigh) tirane 12, planet of ice (tear-a-neigh-12) darudane, the titan desert planet (daw-rue-daw-neigh) and xion, the ruines. samus was then given back her varia suit and morphball ability to better prepare her, she was then sent to moon karikardas to investigate trans-dimentional activity. and that Is all I'll tell. in other news (good news) my game maker works and I have been testing and such. screenie is at the top of this post.

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